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middleware/2idempotency.test.ts idempotency.ts
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config/1env.ts
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ai/28
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share/3share.controller.ts share.module.ts share.service.ts
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files/4FileBlock.tsx FileBrowser.tsx FilePicker.tsx PreviewModal.tsx
form/4form-field.tsx form-renderer.tsx form-responses-view.tsx form-view.tsx
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__tests__/1page-tree-icon.test.tsx
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api-keys/4ApiKeyCreateDialog.tsx ApiKeyRevealDialog.tsx ApiKeyTable.tsx ScopesBadge.tsx
webhooks/5CurlExamples.tsx DeliveryInspector.tsx EventExplorer.tsx OverviewTab.tsx WebhooksTab.tsx
settings-shell.tsx
ui/3confirm-dialog.tsx form.tsx toaster.tsx
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lib/50
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files/7
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api.ts picker.ts upload-store.ts upload.ts use-file-uploads.ts
ai-database.ts ai.ts api-keys.ts api.ts auth-store.ts batch-queue.ts block-content.ts clipboard-import.ts code-highlight.ts constants.ts offline-status.ts org-admin.ts presence-announcer.ts presence-color.ts presence-cursor.ts presence-editor-views.ts presence-emitter.ts query-client.ts realtime.ts search.ts types.ts utils.ts
stores/8
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block-patch-store.ts comment-pill-store.ts database-store.ts editor-store.ts offlineQueue.ts presence-store.ts ui-store.ts
instrumentation.ts middleware.ts
.env.example Dockerfile next-env.d.ts next.config.mjs package.json postcss.config.mjs README.md tailwind.config.ts tsconfig.json tsconfig.tsbuildinfo vitest.config.ts
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health/1server.ts
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automations/28
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cleanup.ts errors.ts generateThumbs.ts processor.ts status.ts temp.ts types.ts
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config.ts events.ts index.ts logger.ts queues.ts
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api/17ai.md authentication.md automations.md blocks.md comments.md databases.md files.md forms.md openapi.yaml org-admin.md pages.md scim.md search.md sso.md versioning.md webhooks.md workspaces.md
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marks/1highlight.ts
nodes/2equation.ts mention.ts
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helpers/3api.ts containers.ts seed.ts
realtime/11control-channel.test.ts convergence.test.ts flush-rebase-http.test.ts handshake.test.ts heartbeat-limits.test.ts lifecycle.test.ts presence.test.ts rebase.test.ts resume.test.ts rt-helpers.ts task-0094-fanout.test.ts
ai-chat.integration.test.ts ai-database.integration.test.ts ai-generate.integration.test.ts ai-rag.integration.test.ts ai-writing.integration.test.ts api-keys.integration.test.ts audit-completeness.integration.test.ts audit-export-s3.integration.test.ts auth.integration.test.ts automation-pipeline.integration.test.ts automations.integration.test.ts blocks.integration.test.ts cache-invalidation.integration.test.ts comments.integration.test.ts databases.integration.test.ts files-lifecycle.integration.test.ts files-pipeline.integration.test.ts files-security.integration.test.ts files.integration.test.ts forms-responses.integration.test.ts forms.integration.test.ts oauth.integration.test.ts openapi.contract.test.ts org-admin.integration.test.ts package.json pages.integration.test.ts permissions.integration.test.ts README.md replica-routing.integration.test.ts retention-engine.integration.test.ts scim.integration.test.ts search.integration.test.ts sso.integration.test.ts tsconfig.json vitest.config.ts webhooks.integration.test.ts workspace.integration.test.ts
performance/28
fixtures/1search-100k.ts
helpers/2seed-100k.mjs seed-1k-load.mjs
reports/7api-load-smoke.json database-load-smoke.json editor-local.json realtime-load.json search-full.json search-last.json search-reduced.json
api-load.js api.js archive.tar database-load.js database.js editor-local.mjs extract-100k-env.mjs package.json README.md realtime-1k.js realtime-load.js realtime.js run-realtime-load.sh search-search.k6.js search-summary.json seed-100k.mjs threshold-breach-demo.js verify-zero-op-loss.mjs
security/16
helpers/1app.ts
audit-report.test.ts auth-paths.test.ts deps.test.ts formula-fuzz.test.ts gitleaks-config.test.ts headers.test.ts images.test.ts oracle.ts package.json permission-fuzz.test.ts rate-limits.test.ts README.md tsconfig.json upload-abuse.test.ts vitest.config.ts
README.md
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autosave.tspackages/editor/src/autosave.tsraw← src10,066 B← Back to the app
1/**
2 * @factory/editor — 800 ms debounced autosave (TASK-0047 R5–R6).
3 *
4 * `AutosaveController` turns editor mutations into the batch wire format:
5 *
6 *   1. **Track** — `setState(blocks)` after every doc change; changed ids
7 *      (vs the last-saved baseline) are "dirty".
8 *   2. **Debounce** — 800 ms after the last change (injectable clock/timers
9 *      for fake-timer tests).
10 *   3. **Diff** — `diffBlocks(baseline, current)` → minimal
11 *      `insert | update | move | delete` ops (the exact `@factory/shared`
12 *      wire shape).
13 *   4. **Flush** — `POST /v1/blocks` in chunks of ≤ 200 ops (the batch
14 *      endpoint caps at 500; we chunk at 200 per spec).
15 *   5. **Conflict** — on `409 CONFLICT` (stale `version`): fetch the fresh
16 *      block, rebase (our content, server position/version) and retry ONCE;
17 *      second failure → `onConflict` (the "Reload page" toast). Never
18 *      silently overwrite.
19 *
20 * Save state (`idle | dirty | saving | saved | error | conflict`) is
21 * observable for the top-bar indicator.
22 */
23 
24import { diffBlocks } from "./codec.js";
25import type {
26  AutosaveConfig,
27  BlockDto,
28  ConflictInfo,
29  EditorBlockOperation,
30  SaveState,
31} from "./types.js";
32 
33const DEFAULT_DEBOUNCE_MS = 800;
34const DEFAULT_MAX_BATCH_OPS = 200;
35 
36/**
37 * Thrown by the transport on a `409 CONFLICT` batch response. Carries the
38 * offending block id + the server's actual `version` (the 409 `details`).
39 */
40export class BlockConflictError extends Error {
41  constructor(
42    readonly blockId: string,
43    readonly actualVersion: number,
44  ) {
45    super(`409 CONFLICT on block ${blockId} (server version ${actualVersion})`);
46    this.name = "BlockConflictError";
47  }
48}
49 
50type BlockLike = Pick<BlockDto, "id" | "type" | "content" | "properties" | "parentId" | "position">;
51 
52function replaceById(
53  blocks: readonly BlockDto[],
54  id: string,
55  replacement: BlockDto,
56): BlockDto[] {
57  return blocks.map((b) => (b.id === id ? replacement : b));
58}
59 
60function findBlock(blocks: readonly BlockDto[], id: string): BlockDto | undefined {
61  return blocks.find((b) => b.id === id);
62}
63 
64/**
65 * Rebase a local edit onto a fresher server row: our content/type, the
66 * server's position/parentId/version (the conflict is a placement/version
67 * race — we adopt the server's placement and keep our content).
68 */
69function buildRebased(fresh: BlockDto, local: BlockDto): BlockDto {
70  // Keep the server row's identity/position/version, take the local
71  // content + type, prefer local properties (fall back to the fresh
72  // server properties). BlockDto is fully readonly — build the literal.
73  return {
74    id: fresh.id,
75    type: local.type,
76    content: local.content,
77    parentId: fresh.parentId,
78    position: fresh.position,
79    version: fresh.version,
80    ...(local.properties !== undefined
81      ? { properties: local.properties }
82      : fresh.properties !== undefined
83        ? { properties: fresh.properties }
84        : {}),
85  };
86}
87 
88/**
89 * The autosave pipeline. Owns no ProseMirror/Tiptap state — it consumes
90 * snapshots of the block forest and emits ops through an injectable
91 * transport (so the unit tests mock `fetch` cleanly).
92 */
93export class AutosaveController {
94  private readonly config: AutosaveConfig;
95  private baseline: BlockDto[];
96  private current: BlockDto[];
97  private timer: ReturnType<typeof globalThis.setTimeout> | null = null;
98  private state: SaveState = "idle";
99  private flushing = false;
100  private flushAgain = false;
101  private disposed = false;
102 
103  constructor(
104    initialBlocks: readonly BlockDto[],
105    config: AutosaveConfig,
106  ) {
107    this.config = config;
108    this.baseline = [...initialBlocks];
109    this.current = [...initialBlocks];
110  }
111 
112  /** The current save-state (top-bar indicator). */
113  get saveState(): SaveState {
114    return this.state;
115  }
116 
117  /** Number of blocks pending persistence. */
118  pendingCount(): number {
119    return this.changedIds().length;
120  }
121 
122  /**
123   * Record a new snapshot of the block forest (after an editor change) and
124   * (re)schedule the debounced flush. No-op when the snapshot is unchanged.
125   */
126  setState(blocks: readonly BlockDto[]): void {
127    if (this.disposed) return;
128    this.current = [...blocks];
129    if (this.pendingCount() === 0) {
130      if (this.timer !== null) {
131        this.clear(this.timer);
132        this.timer = null;
133      }
134      this.setStateSafe("idle");
135      return;
136    }
137    this.setStateSafe("dirty");
138    if (this.timer !== null) return; // a debounce is already armed
139    if (this.flushing) {
140      // A flush is in flight: mark for one more pass when it completes
141      // (the finally-block re-flushes while `flushAgain` is set).
142      this.flushAgain = true;
143      return;
144    }
145    const debounceMs = this.config.debounceMs ?? DEFAULT_DEBOUNCE_MS;
146    this.timer = this.set(
147      () => {
148        this.timer = null;
149        void this.flush();
150      },
151      debounceMs,
152    );
153  }
154 
155  /** Force an immediate flush (blur / before-unload / manual save). */
156  async flush(): Promise<void> {
157    if (this.disposed) return;
158    if (this.flushing) {
159      this.flushAgain = true;
160      return;
161    }
162    if (this.timer !== null) {
163      this.clear(this.timer);
164      this.timer = null;
165    }
166    this.flushing = true;
167    try {
168      await this.flushOnce();
169    } finally {
170      this.flushing = false;
171      if (this.flushAgain) {
172        this.flushAgain = false;
173        await this.flush();
174      }
175    }
176  }
177 
178  /** Flush (if dirty) and release timers. Call on page teardown. */
179  async dispose(): Promise<void> {
180    if (this.disposed) return;
181    await this.flush();
182    this.disposed = true;
183    if (this.timer !== null) {
184      this.clear(this.timer);
185      this.timer = null;
186    }
187  }
188 
189  // --- internals -------------------------------------------------------------
190 
191  private changedIds(): string[] {
192    const base = new Map<string, BlockLike>();
193    for (const b of this.baseline) base.set(b.id, b);
194    const now = new Map<string, BlockLike>();
195    for (const b of this.current) now.set(b.id, b);
196    const changed: string[] = [];
197    for (const [id, b] of now) {
198      const p = base.get(id);
199      if (p === undefined) {
200        changed.push(id);
201        continue;
202      }
203      if (p.position !== b.position || p.parentId !== b.parentId || p.content !== b.content) {
204        changed.push(id);
205      }
206    }
207    for (const id of base.keys()) {
208      if (!now.has(id)) changed.push(id);
209    }
210    return changed;
211  }
212 
213  private async flushOnce(): Promise<void> {
214    const baseline = this.baseline;
215    const current = this.current;
216    const diff = diffBlocks(baseline, current);
217    if (diff.operations.length === 0) {
218      this.baseline = [...current];
219      this.setStateSafe("saved");
220      return;
221    }
222 
223    this.setStateSafe("saving");
224    const maxBatch = this.config.maxBatchOps ?? DEFAULT_MAX_BATCH_OPS;
225    const chunks = this.chunk(diff.operations, maxBatch);
226 
227    for (const chunk of chunks) {
228      try {
229        await this.config.transport.sendBatch(chunk);
230      } catch (error) {
231        if (error instanceof BlockConflictError) {
232          const resolved = await this.rebaseAndRetry(error, chunk);
233          if (!resolved) return; // conflict surfaced — stop
234          continue;
235        }
236        this.setStateSafe("error");
237        this.config.onError?.(error);
238        return;
239      }
240    }
241 
242    // All chunks applied server-side: the current snapshot is now the truth.
243    this.baseline = [...this.current];
244    this.setStateSafe("saved");
245  }
246 
247  /**
248   * 409 handling (TASK-0047 R6): fetch the fresh row, rebase — keep our
249   * content/properties, adopt the server's `position`/`parentId`/`version`
250   * — retry the chunk once. Second conflict → surface to the user.
251   */
252  private async rebaseAndRetry(
253    conflict: BlockConflictError,
254    chunk: readonly EditorBlockOperation[],
255  ): Promise<boolean> {
256    let fresh: BlockDto;
257    try {
258      fresh = await this.config.transport.fetchBlock(conflict.blockId);
259    } catch (error) {
260      this.setStateSafe("error");
261      this.config.onError?.(error);
262      return true; // transport-level failure is handled as an error, not a conflict
263    }
264 
265    // Rebase: our intended content (from `current`) on top of the server's
266    // row (position/parentId/version). If we no longer have the block
267    // (deleted locally), adopt the server row as-is — the delete op in the
268    // chunk will re-apply on the fresh version.
269    const local = findBlock(this.current, conflict.blockId);
270    const rebased: BlockDto =
271      local === undefined
272        ? fresh
273        : buildRebased(fresh, local);
274 
275    const apply = (blocks: readonly BlockDto[]): BlockDto[] =>
276      replaceById(blocks, conflict.blockId, rebased);
277    this.baseline = apply(this.baseline);
278    this.current = apply(this.current);
279 
280    // Retry the same chunk once (its ops are idempotent against the
281    // rebased baseline).
282    try {
283      await this.config.transport.sendBatch(chunk);
284      this.baseline = [...this.current];
285      this.setStateSafe("saved");
286      return true;
287    } catch {
288      const info: ConflictInfo = {
289        id: conflict.blockId,
290        actualVersion: fresh.version,
291      };
292      this.setStateSafe("conflict");
293      this.config.onConflict?.(info, true);
294      return false;
295    }
296  }
297 
298  private chunk<T>(ops: readonly T[], size: number): T[][] {
299    const out: T[][] = [];
300    for (let i = 0; i < ops.length; i += size) {
301      out.push(ops.slice(i, i + size));
302    }
303    return out;
304  }
305 
306  private setStateSafe(state: SaveState): void {
307    if (state === this.state) return;
308    this.state = state;
309    this.config.onStateChange?.(state);
310  }
311 
312  private set(fn: () => void, ms: number): ReturnType<typeof globalThis.setTimeout> {
313    const set = this.config.setTimeout ?? globalThis.setTimeout;
314    return set(fn, ms) as ReturnType<typeof globalThis.setTimeout>;
315  }
316 
317  private clear(handle: ReturnType<typeof globalThis.setTimeout>): void {
318    const clear = this.config.clearTimeout ?? globalThis.clearTimeout;
319    clear(handle);
320  }
321}
322