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middleware/2idempotency.test.ts idempotency.ts
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config/1env.ts
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ai/28
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share/3share.controller.ts share.module.ts share.service.ts
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files/4FileBlock.tsx FileBrowser.tsx FilePicker.tsx PreviewModal.tsx
form/4form-field.tsx form-renderer.tsx form-responses-view.tsx form-view.tsx
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__tests__/1page-tree-icon.test.tsx
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api-keys/4ApiKeyCreateDialog.tsx ApiKeyRevealDialog.tsx ApiKeyTable.tsx ScopesBadge.tsx
webhooks/5CurlExamples.tsx DeliveryInspector.tsx EventExplorer.tsx OverviewTab.tsx WebhooksTab.tsx
settings-shell.tsx
ui/3confirm-dialog.tsx form.tsx toaster.tsx
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lib/50
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files/7
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api.ts picker.ts upload-store.ts upload.ts use-file-uploads.ts
ai-database.ts ai.ts api-keys.ts api.ts auth-store.ts batch-queue.ts block-content.ts clipboard-import.ts code-highlight.ts constants.ts offline-status.ts org-admin.ts presence-announcer.ts presence-color.ts presence-cursor.ts presence-editor-views.ts presence-emitter.ts query-client.ts realtime.ts search.ts types.ts utils.ts
stores/8
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block-patch-store.ts comment-pill-store.ts database-store.ts editor-store.ts offlineQueue.ts presence-store.ts ui-store.ts
instrumentation.ts middleware.ts
.env.example Dockerfile next-env.d.ts next.config.mjs package.json postcss.config.mjs README.md tailwind.config.ts tsconfig.json tsconfig.tsbuildinfo vitest.config.ts
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health/1server.ts
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automations/28
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cleanup.ts errors.ts generateThumbs.ts processor.ts status.ts temp.ts types.ts
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config.ts events.ts index.ts logger.ts queues.ts
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api/17ai.md authentication.md automations.md blocks.md comments.md databases.md files.md forms.md openapi.yaml org-admin.md pages.md scim.md search.md sso.md versioning.md webhooks.md workspaces.md
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marks/1highlight.ts
nodes/2equation.ts mention.ts
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helpers/3api.ts containers.ts seed.ts
realtime/11control-channel.test.ts convergence.test.ts flush-rebase-http.test.ts handshake.test.ts heartbeat-limits.test.ts lifecycle.test.ts presence.test.ts rebase.test.ts resume.test.ts rt-helpers.ts task-0094-fanout.test.ts
ai-chat.integration.test.ts ai-database.integration.test.ts ai-generate.integration.test.ts ai-rag.integration.test.ts ai-writing.integration.test.ts api-keys.integration.test.ts audit-completeness.integration.test.ts audit-export-s3.integration.test.ts auth.integration.test.ts automation-pipeline.integration.test.ts automations.integration.test.ts blocks.integration.test.ts cache-invalidation.integration.test.ts comments.integration.test.ts databases.integration.test.ts files-lifecycle.integration.test.ts files-pipeline.integration.test.ts files-security.integration.test.ts files.integration.test.ts forms-responses.integration.test.ts forms.integration.test.ts oauth.integration.test.ts openapi.contract.test.ts org-admin.integration.test.ts package.json pages.integration.test.ts permissions.integration.test.ts README.md replica-routing.integration.test.ts retention-engine.integration.test.ts scim.integration.test.ts search.integration.test.ts sso.integration.test.ts tsconfig.json vitest.config.ts webhooks.integration.test.ts workspace.integration.test.ts
performance/28
fixtures/1search-100k.ts
helpers/2seed-100k.mjs seed-1k-load.mjs
reports/7api-load-smoke.json database-load-smoke.json editor-local.json realtime-load.json search-full.json search-last.json search-reduced.json
api-load.js api.js archive.tar database-load.js database.js editor-local.mjs extract-100k-env.mjs package.json README.md realtime-1k.js realtime-load.js realtime.js run-realtime-load.sh search-search.k6.js search-summary.json seed-100k.mjs threshold-breach-demo.js verify-zero-op-loss.mjs
security/16
helpers/1app.ts
audit-report.test.ts auth-paths.test.ts deps.test.ts formula-fuzz.test.ts gitleaks-config.test.ts headers.test.ts images.test.ts oracle.ts package.json permission-fuzz.test.ts rate-limits.test.ts README.md tsconfig.json upload-abuse.test.ts vitest.config.ts
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geometry.tspackages/whiteboard/src/geometry.tsraw← src10,682 B← Back to the app
1/**
2 * Pure geometry for the canvas v1 (T-167). Zero deps, no I/O, deterministic.
3 *
4 * World coords are the canvas coordinate space (unbounded, y-down, matching
5 * the SVG viewBox convention). Screen mapping = uniform scale + translation.
6 */
7 
8import { ANCHORS, type Anchor, type CanvasElement, type ConnectorElement } from "./schema.js";
9 
10export interface Rect {
11  x: number;
12  y: number;
13  w: number;
14  h: number;
15}
16 
17/** Union of two rects (degenerate rects with w/h = 0 are points). */
18export function unionRect(a: Rect, b: Rect): Rect {
19  const x = Math.min(a.x, b.x);
20  const y = Math.min(a.y, b.y);
21  const x2 = Math.max(a.x + a.w, b.x + b.w);
22  const y2 = Math.max(a.y + a.h, b.y + b.h);
23  return { x, y, w: x2 - x, h: y2 - y };
24}
25 
26export function unionAll(rects: Rect[]): Rect {
27  return rects.reduce((acc, r) => unionRect(acc, r), { x: 0, y: 0, w: 0, h: 0 });
28}
29 
30/** Element bounds in world space. */
31export function elementBounds(el: CanvasElement): Rect {
32  return { x: el.x, y: el.y, w: el.w, h: el.h };
33}
34 
35/** Point-in-rect (edge-inclusive) in WORLD coords. */
36export function pointInRect(px: number, py: number, r: Rect): boolean {
37  return px >= r.x && px <= r.x + r.w && py >= r.y && py <= r.y + r.h;
38}
39 
40const EPS = 1e-9;
41 
42function distToSegment(px: number, py: number, ax: number, ay: number, bx: number, by: number): number {
43  const dx = bx - ax;
44  const dy = by - ay;
45  const len2 = dx * dx + dy * dy;
46  let t = len2 === 0 ? 0 : ((px - ax) * dx + (py - ay) * dy) / len2;
47  t = Math.max(0, Math.min(1, t));
48  const cx = ax + t * dx;
49  const cy = ay + t * dy;
50  return Math.hypot(px - cx, py - cy);
51}
52 
53/**
54 * Hit-test an element at a world point. Shapes/sticky/text = bounds;
55 * freehand = polyline proximity (≤ tolerance); group = bounds; connector =
56 * proximity to its RATED path (needs the element map to resolve anchors).
57 */
58export function hitTest(el: CanvasElement, px: number, py: number, tolerance = 6, elements?: Record<string, CanvasElement>): boolean {
59  switch (el.type) {
60    case "sticky":
61    case "text":
62    case "rect":
63    case "ellipse":
64    case "group":
65      return pointInRect(px, py, elementBounds(el));
66    case "freehand": {
67      const pts = el.points;
68      for (let i = 0; i + 3 < pts.length; i += 2) {
69        if (distToSegment(px, py, pts[i]!, pts[i + 1]!, pts[i + 2]!, pts[i + 3]!) <= tolerance + el.strokeWidth / 2) return true;
70      }
71      return false;
72    }
73    case "connector": {
74      if (!elements) return false;
75      const a = elements[el.from.elementId];
76      const b = elements[el.to.elementId];
77      if (!a || !b) return false;
78      const p1 = anchorPoint(a, el.from.anchor);
79      const p2 = anchorPoint(b, el.to.anchor);
80      if (el.kind === "straight") return distToSegment(px, py, p1.x, p1.y, p2.x, p2.y) <= tolerance;
81      // orthogonal: test the 3 segments of the routed path
82      const midX = p1.x + (p2.x - p1.x) / 2;
83      const midY = p1.y + (p2.y - p1.y) / 2;
84      const horizontal = Math.abs(p2.x - p1.x) >= Math.abs(p2.y - p1.y);
85      const segs: [number, number, number, number][] = horizontal
86        ? [
87            [p1.x, p1.y, midX, p1.y],
88            [midX, p1.y, midX, p2.y],
89            [midX, p2.y, p2.x, p2.y]
90          ]
91        : [
92            [p1.x, p1.y, p1.x, midY],
93            [p1.x, midY, p2.x, midY],
94            [p2.x, midY, p2.x, p2.y]
95          ];
96      return segs.some(([ax, ay, bx, by]) => distToSegment(px, py, ax, ay, bx, by) <= tolerance);
97    }
98  }
99}
100 
101/** Resolve the world point of an anchor on an element (4 anchors). */
102export function anchorPoint(el: CanvasElement, anchor: Anchor): { x: number; y: number } {
103  const cx = el.x + el.w / 2;
104  const cy = el.y + el.h / 2;
105  switch (anchor) {
106    case "top":
107      return { x: cx, y: el.y };
108    case "bottom":
109      return { x: cx, y: el.y + el.h };
110    case "left":
111      return { x: el.x, y: cy };
112    case "right":
113      return { x: el.x + el.w, y: cy };
114  }
115}
116 
117/**
118 * The element anchor nearest to a world point (connector tool: pick where a
119 * new connector attaches based on where the user released the drag).
120 */
121export function nearestAnchor(el: CanvasElement, p: { x: number; y: number }): Anchor {
122  let best: Anchor = "top";
123  let bestD = Infinity;
124  for (const a of ANCHORS) {
125    const ap = anchorPoint(el, a);
126    const d = (ap.x - p.x) ** 2 + (ap.y - p.y) ** 2;
127    if (d < bestD) {
128      bestD = d;
129      best = a;
130    }
131  }
132  return best;
133}
134 
135/**
136 * SVG path for a connector between two resolved world points.
137 *  - straight: M … L …
138 *  - orthogonal: rounded-ish right-angle routing — go along the dominant
139 *    axis first (horizontal when |dx| ≥ |dy|, else vertical), then the rest.
140 */
141export function connectorPath(from: { x: number; y: number }, to: { x: number; y: number }, kind: "straight" | "orthogonal"): string {
142  if (kind === "straight") return `M ${from.x} ${from.y} L ${to.x} ${to.y}`;
143  const dx = to.x - from.x;
144  const dy = to.y - from.y;
145  if (Math.abs(dx) >= Math.abs(dy)) {
146    const midX = from.x + dx / 2;
147    return `M ${from.x} ${from.y} L ${midX} ${from.y} L ${midX} ${to.y} L ${to.x} ${to.y}`;
148  }
149  const midY = from.y + dy / 2;
150  return `M ${from.x} ${from.y} L ${from.x} ${midY} L ${to.x} ${midY} L ${to.x} ${to.y}`;
151}
152 
153/** Arrowhead polygon (points, in world space) at `to`, pointing along `dir`. */
154export function arrowHead(to: { x: number; y: number }, dir: { x: number; y: number }, size = 10): [number, number][] {
155  const len = Math.hypot(dir.x, dir.y) || 1;
156  const ux = dir.x / len;
157  const uy = dir.y / len;
158  const px = -uy; // perpendicular
159  const py = ux;
160  const bx = to.x - ux * size;
161  const by = to.y - uy * size;
162  return [
163    [to.x, to.y],
164    [bx + px * size * 0.5, by + py * size * 0.5],
165    [bx - px * size * 0.5, by - py * size * 0.5]
166  ];
167}
168 
169/**
170 * Ramer–Douglas–Peucker decimation of a freehand stroke (flat [x,y,…] pairs,
171 * WORLD coords) to at most `tolerance` deviation. Keeps the endpoints.
172 * O(n log n). Deterministic.
173 */
174export function decimatePoints(points: number[], tolerance: number): number[] {
175  const n = points.length / 2;
176  if (n <= 2) return points.slice();
177  const keep = new Array<boolean>(n).fill(false);
178  keep[0] = true;
179  keep[n - 1] = true;
180  const stack: [number, number][] = [[0, n - 1]];
181  while (stack.length > 0) {
182    const [s, e] = stack.pop()!;
183    let maxD = -1;
184    let idx = -1;
185    const ax = points[s * 2]!;
186    const ay = points[s * 2 + 1]!;
187    const bx = points[e * 2]!;
188    const by = points[e * 2 + 1]!;
189    for (let i = s + 1; i < e; i++) {
190      const d = distToSegment(points[i * 2]!, points[i * 2 + 1]!, ax, ay, bx, by);
191      if (d > maxD) {
192        maxD = d;
193        idx = i;
194      }
195    }
196    if (maxD > tolerance && idx !== -1) {
197      keep[idx] = true;
198      stack.push([s, idx], [idx, e]);
199    }
200  }
201  const out: number[] = [];
202  for (let i = 0; i < n; i++) {
203    if (keep[i]) out.push(points[i * 2]!, points[i * 2 + 1]!);
204  }
205  return out;
206}
207 
208/** World ↔ screen (viewport) mapping. scale ≥ a small floor; no flips. */
209export interface Viewport {
210  scale: number; // ≥ 0.05
211  tx: number; // translation (screen px)
212  ty: number;
213}
214 
215export function worldToScreen(vp: Viewport, x: number, y: number): { x: number; y: number } {
216  return { x: x * vp.scale + vp.tx, y: y * vp.scale + vp.ty };
217}
218export function screenToWorld(vp: Viewport, x: number, y: number): { x: number; y: number } {
219  return { x: (x - vp.tx) / vp.scale, y: (y - vp.ty) / vp.scale };
220}
221 
222/** Zoom toward a screen anchor point, clamped to [minScale, maxScale]. */
223export function zoomAt(vp: Viewport, anchorScreenX: number, anchorScreenY: number, factor: number, minScale = 0.05, maxScale = 8): Viewport {
224  const scale = Math.min(maxScale, Math.max(minScale, vp.scale * factor));
225  const world = screenToWorld(vp, anchorScreenX, anchorScreenY);
226  return { scale, tx: anchorScreenX - world.x * scale, ty: anchorScreenY - world.y * scale };
227}
228 
229/**
230 * The WORLD rect currently visible in a screen box of `width`×`height` under
231 * viewport `vp`. Returns null for a degenerate/unknown box (0 or negative
232 * width/height — e.g. jsdom, before layout) so the caller renders everything
233 * (no culling) rather than culling to nothing. This is the basis of viewport
234 * culling: only elements intersecting this rect are painted (the 2,000-object
235 * perf gate — an infinite canvas with thousands of elements must not mount a
236 * DOM node for every one of them).
237 */
238export function viewportToWorldRect(vp: Viewport, width: number, height: number): Rect | null {
239  if (!(width > 0) || !(height > 0)) return null;
240  const a = screenToWorld(vp, 0, 0);
241  const b = screenToWorld(vp, width, height);
242  return {
243    x: Math.min(a.x, b.x),
244    y: Math.min(a.y, b.y),
245    w: Math.abs(b.x - a.x),
246    h: Math.abs(b.y - a.y)
247  };
248}
249 
250/** Axis-aligned rect–rect intersection (edge-exclusive; a touching edge does
251 *  not count as intersecting — matches the visible-window semantics). */
252export function rectsIntersect(a: Rect, b: Rect): boolean {
253  return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y;
254}
255 
256/**
257 * The DISPLAY bounds used for culling. For a connector, the schema stores
258 * x/y/w/h as a (possibly 0) path box — but its true extent is the union of
259 * its two endpoint elements, so culling on the raw box would drop connectors
260 * whose endpoints straddle the viewport. Every other type uses its own box
261 * (freehand already stores the stroke box; group stores the union box).
262 */
263export function displayBounds(el: CanvasElement, elements: Record<string, CanvasElement>): Rect {
264  if (el.type === "connector") {
265    const from = elements[el.from.elementId];
266    const to = elements[el.to.elementId];
267    if (from && to) return unionRect(elementBounds(from), elementBounds(to));
268    return elementBounds(el);
269  }
270  return elementBounds(el);
271}
272 
273/**
274 * Apply a translation+scale transform about an origin to an element's
275 * geometry (used by group transform; connectors move with their endpoints —
276 * the op layer resolves that, this only transforms raw coordinates).
277 */
278export function transformElement(el: CanvasElement, dx: number, dy: number): CanvasElement {
279  if (el.type === "freehand") {
280    const points = el.points.slice();
281    for (let i = 0; i < points.length; i += 2) {
282      points[i] = (points[i] ?? 0) + dx;
283      points[i + 1] = (points[i + 1] ?? 0) + dy;
284    }
285    return { ...el, x: el.x + dx, y: el.y + dy, points };
286  }
287  return { ...el, x: el.x + dx, y: el.y + dy };
288}
289 
290/** Convenience: is `a` a connector (type guard for the renderer). */
291export function isConnector(el: CanvasElement): el is ConnectorElement {
292  return el.type === "connector";
293}
294